How To Price Your Crafting Projects To Make The Most Money

This is a common question that comes up anytime someone decides they want to sell an item that they crafted. Oddly, the most common things that people take into consideration have the least to do with how to actually price their item. Because of this, many people price their crafts in a way that won’t optimize their money.

The major aspect of pricing that gets ignored is your own costs. Often, people are good at including the cost of the material to make the item, while important, that is just the tip of the pricing iceberg. Many people forget to include the cost of tools and other side materials (glue, paint, shipping, and even electrical expenses) needed to finish the project. The project may only use a small amount of these materials, but they can add up over time. It is also important to include fees and other taxes that might affect the price. If you are selling an item through a service that charges a percent of the revenue, or a simple fee for each item then that needs to be accounted for in your pricing. If you don’t, then you run the risk of losing money with each sale.

But, the largest factor that many beginning crafters ignore is the cost of their own labor. You have to pay yourself something for your time. It is important to figure out how long the item will take to make, and then use that time to multiply by an hourly rate for yourself (often somewhere between $12-$20 an hour, or even more if it involves specific skills). You can then add that to the material costs and the various fees required to sell the item.

The previous steps will give the cost to make that particular item, but we can’t stop there. It isn’t enough to simply break even, we still need to make a profit. So, we need to figure out a profit margin.

Gross Margin = [(Total Revenue – Cost Of Goods) / Total Revenue] X 100

So, using this, if you make $100 on an item and it costs you $50 to make it, your gross margin for would be: 50%. That is often a good starting place to come up with a price.

(100 – 50) / 100 X 100 = (50) / 100 * 100 = 50

Once you come up with this number, there is some value in looking at other similar items for sale and comparing your price to theirs. While you do this, take care to avoid comparing your handmade item to mass produced items. Also, pay attention to the features and additions that you might have added to your project. If you are making fully customized items for each customer, then charging extra is understandable. If your item has a unique style or design then you deserve to make extra for your effort in coming up with that design. But, if the item is identical to an already existing item then a similar price would be warranted, but also take some time to consider changes that you could be making in order to increase the value, or lower your costs. Can you add a unique feature to justify a higher price? If the item is worth your time to make and sell, then you should be able to find a way to make this work. If not, then back to the drawing board it is.

If all this math seems a bit tedious and difficult, then perhaps you should look at my Project Pricing App. It takes all of these factors into consideration and will quickly give you a suggested selling price. It also allows you to adjust any of the numbers in order to see how each number can change your final cost and sales price.

‎Craft Pricing Helper
‎Craft Pricing Helper
Developer: Ducky Planet LLC
Price: $2.99
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot

Project Pricing – A Popular App of Mine to Price Projects.

One of my most popular apps right now is Project Pricing. This is an app that I wrote because I needed an easier way to figure out how to price items that I was selling on Etsy. This was my solution.

The app solves some common issues that people have when they price their own items – such as including enough to pay themselves. The simple layout lists several fields that allow the user to enter their own numbers. It also allows you to decide if you want to calculate how long it took to make the item in minutes, or hours.

It then allows you to play with the margins you want to make and lets you quickly see how that affects the overall price of the item. Since I personally use Etsy to sell items, it included an option to include Etsy fees in the cost.

This app is as educational to explaining pricing downfalls as it is useful to those that understand how to price their items.

Ideas Continued to Grow – Part two of my Personal Mobile App Development Journey

Today, I’ll continue on with a few more apps that I created and what inspired them.

The next app I will talk about is called Time Clock Helper. At the time I wrote this app I was working in a retail job that was going through a slow season and cut our hours to get through it. The hours were cut to such an extent that we could file for unemployment, and many of us did. One of the requirements to claim unemployment each week was to let them know the number of hours you worked. Well, this job used an old paper style punch card so I had to do the math manually each week. Within a week or two I decided to write an app to do it for me, instead.

The app was pretty basic and didn’t take long to write so I decided to offer it for free. After a couple of days and a ton of downloads, I began to charge for it. That app ended up becoming my most successful app and has gone through many changes over the years. You now have the ability to save days and even email the totals when you are done.

Just like I said in my last post, the best apps are the ones that you are writing for yourself. I then wrote a few small things – mainly games. Some of them were released, while others have never been fully finished.

The next app that became popular is called: Project Pricing. To help raise some more money, I also sold some little craft items – small clay ducks and the like. If you are interested in them, there are some examples and a link at the bottom of this page. Well, the Project Pricing app grew out of a need to make pricing these items easier. The app allows you to enter various costs related to the item – including time to make them and your hourly rate. The app will then take that information and let you know how much it costs you to make each one and then will give you an ideal price to sell the item at using whatever margin you selected. It also allows you to easily change the margin so that you can see how that affects the price of the item.

Along with that app, I also made a timer app so that you can track how long it takes to do a project. The app consists of an play/stop button that keeps a running total of the time you have been working on the project. It was a quick and dirty app that works. While, it isn’t as clean of an app as I’d like, it still works to do what it is supposed to do.

That covers the major apps that I have created. There were several games mentioned throughout these two posts and I hope to cover them in more detail in the future. I wish I could say they sell well, but games are hard to market. They are great learning experiences, though.